
- HP
- 130
- Melee
- 100
- Attack
- 120
- Defense
- 110
- Stamina
- 220
- Food
- 8/10
- Work speed
- 100
- Breed rank
- 420
- Price
- 3,079 g
Azurmane is an Electric Pal (Paldeck #161) in Palworld 1.0.5. You can find it in the wild at Lv 63–66 near Feybreak Tower Entrance and as an alpha (Lv 66) at Azure Cliffs. Its best base job is Generating Electricity Lv 5. To breed it, pair Menasting Terra + Lyleen Noct, the earliest of 220 combos. It drops Electric Organ.
What two Pals make Azurmane?
#220 combos (incl. Azurmane × Azurmane) hatch Azurmane. The recommended pair is the one whose parents you can both catch earliest (how we rank pairs). A combo is an unordered pair of parents (A + B is the same combo as B + A), the same-species pair included; a pair whose child depends on which parent is male is counted under each child it can give.
Both catchable by Lv 49
Next earliest pairs
Both catchable by Lv 49
Both catchable by Lv 49
Both catchable by Lv 55
Both catchable by Lv 55
Both catchable by Lv 55
Both catchable by Lv 55
Both catchable by Lv 55
Both catchable by Lv 55
Both catchable by Lv 56
How to catch Azurmane
#Estimated chance per throw against a wild Lv 57 Azurmane, at full HP and at 30% HP, with no Lifmunk Effigy bonus. A Sol Sphere is the cheapest sphere that catches it at least half the time once it is weakened.
| Sphere | Full HP | 30% HP |
|---|---|---|
| 24% | 41% | |
| 40% | 69% | |
| 55% | 90% |
Alpha Azurmane (Lv 66): alphas are about 30% harder to catch; a Ancient Sphere gives 51% per throw at 30% HP.
Estimate from the community capture formula (Palworld wiki); the game does not publish its catch table.
Partner skill
#Plasma Dash
Effect 1 s · Cooldown 5 s
An active attack skill whose power increases as you condense this Pal.
How the effect grows as you condense Azurmane (0 to 4 stars):
| Condensation | Skill power |
|---|---|
| ☆☆☆☆ 0 stars | 4 |
| ★☆☆☆ 1 star | 4.2 |
| ★★☆☆ 2 stars | 4.4 |
| ★★★☆ 3 stars | 4.6 |
| ★★★★ 4 stars | 5 |
Base jobs for Azurmane
#Rank among all Pals for each job
| Job | Level | Rank |
|---|---|---|
| Generating Electricity | 5 | #4 of 25 |
Where to find Azurmane
#Find Azurmane in the wild at Lv 63–66 near Feybreak Tower Entrance and as an alpha (Lv 66) at Azure Cliffs.
Palpagos Islands
- Alpha boss Lv 66 at (-1,131, -1,668)
- Wild 112 spawn points, Lv 63–66

World Tree
- Wild 21 spawn points, Lv 80

Azurmane weaknesses and level 80 stats
#Azurmane takes ×2 damage from Ground attacks; it takes ×0.5 from Water. Every other element deals normal damage.
Azurmane stats at level 80
| Stat | IV 0 | IV 100 |
|---|---|---|
| HP | 6,100 | 7,660 |
| Attack | 820 | 1,036 |
| Defense | 710 | 908 |
Work out Azurmane's IVs or exact stats in the IV calculator.
Azurmane drop table
#Normal drops
| Item | Amount | Chance |
|---|---|---|
| ×2–3 | 100% |
Lv 80+ drops
| Item | Amount | Chance |
|---|---|---|
| ×10–20 | 100% | |
| ×30–50 | 100% | |
| ×10–20 | 100% | |
| ×4–8 | 100% | |
| ×2–3 | 50% | |
| ×1 | 25% | |
| ×2–3 | 100% |
Alpha Azurmane drops
| Item | Amount | Chance |
|---|---|---|
| ×7–8 | 100% | |
| ×1 | 3% | |
| ×2–3 | 100% |
Breed Azurmane with…
#Pick a partner to see what Azurmane produces with it.
What Azurmane breeds into
Azurmane can parent 82 different Pals. Rarest results first; see every partner in the breeding chart.
Azurmane base stats
#On paper Azurmane has 130 HP, 120 Attack and 110 Defense; HP is where it stands out compared with the rest of the Paldeck. Its work suitability is Generating Electricity 5, so it is most valuable on Generating Electricity duty, where it sits #4 out of 25. As a parent, Azurmane can produce 82 different children; its rarest result is Ophydia when paired with Aegidron. Our tier list: best pals overall tier list, built from its stats, puts it in A tier. You can ride it once you craft Azurmane Saddle; its sprint speed is 1,260. Expect wild ones from roughly level 57 — it is an endgame Pal.
| Stat | Value |
|---|---|
| HP | 130 |
| Attack | 120 |
| Defense | 110 |
| Support | 100 |
| Work speed | 100 |
| Walk speed | 180 |
| Run speed | 900 |
| Ride sprint speed | 1,260 |
| Transport speed | -1 |
| Stamina | 220 |
| Food | 8 |
| Max stomach | 550 |
| Sell price | 3,079 |
Azurmane movement speed
#| Movement | Speed |
|---|---|
| Walk | 180 |
| Run | 900 |
| Ride sprint | 1,260 |
| Swim | 270 |
| Swim dash | 378 |
| Carrying | -1 |
| Slow walk | 90 |
Azurmane active skills
#| Skill | Element | Power | Cooldown | Learn Lv |
|---|---|---|---|---|
| Spark Blast | 50 | 2s | 1 | |
| Shockwave | 80 | 4s | 7 | |
| Lightning Streak | 160 | 8s | 15 | |
| TriSpark | 250 | 12s | 22 | |
| All Range Thunder | 500 | 24s | 30 | |
| Thunder Rail | 600 | 30s | 40 | |
| Flash Charge | 500 | 24s | 45 | |
| Bolt Blink | 600 | 30s | 50 | |
| Thunderstorm | 600 | 30s | 70 |
From My Pals
#Tell the calculator which Pals you own and it finds the fewest breeding steps from them to Azurmane. Plan a route to Azurmane
Related Pals
Data sources
Stats, breeding power, work levels, drops and spawns come from the Palworld 1.0.5 game files (Steam build in our patch notes), compiled with the open-source projects palcalc, palworld-atlas-data and PalEdit. Every breeding pair is computed from the game's breeding rules and cross-checked against PalCalc. Portrait © Pocketpair, Inc. Last checked . Spotted a mistake? Tell us.
Next step: get the child of any two Pals, every parent combo and the shortest breeding path in the Palworld breeding calculator.
Frequently asked questions
#How do you breed Azurmane in Palworld?
Use Menasting Terra + Lyleen Noct. If you don't have those, any other pair on the How to breed Azurmane page gives the same child.
What is Azurmane's combi rank?
Azurmane has a combi rank (breeding power) of 420. Lower numbers are rarer; it is #36 of 299 Pals from rarest to commonest.
What work can Azurmane do?
Put it on Generating Electricity — it has Lv 5 there. It also covers Generating Electricity 5.
Can you ride Azurmane?
Yes. Craft Azurmane Saddle and Azurmane becomes a mount with a sprint speed of 1,260. Compare it on our mount tier lists.
What element is Azurmane?
It is Electric. That decides both its resistances and the bonus damage its own element's attacks get.


