Active skill · Electric
All Range Thunder (active skill)
In Palworld 1.0.5, All Range Thunder hits for 500 power (Electric) and recharges in 24 seconds. Azurmane learns it at level 30, and 5 Pals have it in their move list in total. Per second of cooldown it delivers about 20.8 power, a handy way to compare skills.
Data: Palworld 1.0.5 game files (Steam build 25247047)Updated
Skill data
- Element
- Electric
- Power
- 500
- Cooldown
- 24 s
- Power / s
- 20.8
- Learned by
- 5 Pals
- Skill Fruit
- yes
Pals that learn All Range Thunder
| Pal | Elements | Level |
|---|---|---|
| 30 | ||
| 40 | ||
| 40 | ||
| 50 | ||
| 50 |
Other Electric skills
Next step: get the child of any two Pals, every parent combo and the shortest breeding path in the Palworld breeding calculator.
Frequently asked questions
#Which Pals learn All Range Thunder?
5 Pals learn it by levelling: Azurmane (Lv 30), Prixter Lux (Lv 40), Snock (Lv 40), Puffolt (Lv 50) and Slowatt (Lv 50). The table above has the full list with levels.
Is All Range Thunder a good skill?
Compare power per second of cooldown: All Range Thunder gives about 20.8. Skills of your Pal's own element also deal more damage, so All Range Thunder is best on Electric Pals.
Can any Pal learn All Range Thunder?
Yes, with its Skill Fruit. Fruits teach their skill to any Pal, whatever its element. Without the fruit, only the Pals listed above learn it by levelling.
How are active skills inherited in breeding?
Since 1.0 a child can only inherit active skills from the three skills each parent has equipped, picked at random. Equip All Range Thunder on a parent before breeding if you want it passed on.