Active skill · Water
Hydro Spin (active skill)
In Palworld 1.0.5, Hydro Spin hits for 160 power (Water) and recharges in 8 seconds. Turtacle learns it at level 15, and 2 Pals have it in their move list in total. Divided by its cooldown, that is roughly 20 power per second.
Data: Palworld 1.0.5 game files (Steam build 25247047)Updated
Skill data
- Element
- Water
- Power
- 160
- Cooldown
- 8 s
- Power / s
- 20
- Learned by
- 2 Pals
- Skill Fruit
- no
Pals that learn Hydro Spin
| Pal | Elements | Level |
|---|---|---|
| 15 | ||
| 15 |
Other Water skills
Next step: get the child of any two Pals, every parent combo and the shortest breeding path in the Palworld breeding calculator.
Frequently asked questions
#Which Pals learn Hydro Spin?
2 Pals learn it by levelling: Turtacle (Lv 15) and Turtacle Terra (Lv 15). The table above has the full list with levels.
Is Hydro Spin a good skill?
Compare power per second of cooldown: Hydro Spin gives about 20. Skills of your Pal's own element also deal more damage, so Hydro Spin is best on Water Pals.
Can Hydro Spin be passed on by breeding?
No. Hydro Spin is flagged as not inheritable, so a child won't get it from its parents. It has to learn it itself.